Roblox is an internet gaming platform that allows players to construct their own virtual worlds as well as play a broad range of user-created games.
Creators David Baszucki and Eric Cassel developed it in 2004 and debuted it a couple of years later, in 2006. It got out to a shaky start, but it eventually blossomed into one of the most popular online gaming platforms globally.
Roblox, in particular, has grown in a previous couple of years, with the Covid-19 epidemic. Roblox hit an all-time high in use in August 2021, with over 220 million monthly active users. While adults may not find Roblox to be particularly appealing, it is extremely popular among younger generations and Its success does not appear to be waning anytime soon.
So, how many people will be playing Roblox in 2021? Here’s all you need to know.
Debut date | 1 Sept. 2006 |
Headquarters | California |
Founders | David Baszucki (co-founder & CEO), Erik Cassel (co-founder) |
Industry | Video gaming |
Roblox Statistics – Editors Pick
1.) Roblox has more than 55.1 million daily active users.
2.) Roblox recorded 3.8 billion hours in user engagement in Q1 2022.
2.) Roblox crossed the 200 million monthly active users mark in April 2021. Currently, Roblox has 202 million MAUs.
3.) Robux is the in-game money of Roblox.
4.) Roblox is expected to cross the 3 billion mark of accounts created.
5.) Roblox has had over 12,000 billion hours of user involvement to date. Out of those 12k hours, 11.8 billion hours of engagement came in Q1 2022.
6.) Roblox presently hosts over 24 million “experiences.”
7.) Roblox has 9.5 million developers on its platform.
8.) Roblox community developers earned almost $328 million.
9.) nearly 80% of Roblox users are under the age of 16
10.) Adopt Me!, a pet simulator, is the most popular Roblox game of all time.
11.) Roblox made about £376.9 mil. in sales in the Q3 of 2021.
12.) Roblox has quite an equal demographic split, with 51% of its users being males and 44% being females.
13.) Roblox was the second most downloaded mobile game in the world in 2021, with 182 million downloads.
Roblox Statistics on Daily Active Users
Sources: (Roblox & Statista)
14.) If you’ve ever wondered how many people play Roblox every day, these figures will astound you.
As of the first quarter of 2022, Roblox has 54.1 million daily active users globally.
In 2019, the total number of DAUs was just 19.1 million. The user rate has climbed by 170.80 percent in Quarter 4 2020 compared to Quarter 4 2018.
Below is an overview of the DAUs from Quarter 1 of 2018 to Quarter 1 of 2022
Quarter & Year | Daily active users |
Quarter 1 2018 | 10.3 Mil. |
Quarter 2 2018 | 11.3 Mil. |
Quarter 3 2018 | 12.7 Mil. |
Quarter 3 2018 | 13.7 Mil. |
Quarter 1 2019 | 15.8 Mil. |
Quarter 2 2019 | 17.1 Mil. |
Quarter 3 2019 | 18.4 Mil. |
Quarter 3 2019 | 19.1 Mil. |
Quarter 1 2020 | 23.6 Mil. |
Quarter 2 2020 | 33.4 Mil. |
Quarter 3 2020 | 36.2 Mil. |
Quarter 3 2020 | 37.1 Mil. |
Quarter 1 2021 | 42.1 Mil. |
Quarter 2 2021 | 43.2 Mil. |
Quarter 3 2021 | 47.3 Mil. |
Quarter 4 2021 | 49.5 Mil. |
Quarter 1 2022 | 54.1 Mil. |
These figures indicate that Roblox’s popularity has been gradually increasing since 2018.
Roblox Monthly Active Users
Sources: (Roblox, TechCrunch & Gamespot)
15.) The number of Roblox DAUs was 119 million in Jan of 2020. And this count was mostly owing to the continuing Covid-19 Outbreak.M
More people began to immerse themselves in online gaming as the coronavirus pandemic scenario intensified.
And, by the end of November 2020, the number of daily active users had increased dramatically. It increased to almost 199 million, that’s an addition of 80 million more users.
Roblox has 202 million monthly active users as of April 2021.
Below is an overview of Roblox MAUs from the start of February 2016 to April 2021
Dates | Monthly Active Users |
February 2016 | Over 9 Mil. |
December 2016 | Over 30 Mil. |
March 2017 | Over 48 Mil. |
July 2017 | Over 56 Mil. |
December 2017 | Over 64 Mil. |
September 2018 | Over 70 Mil. |
April 2019 | Over 90 Mil. |
August 2019 | 100 Mil. |
December 2019 | 113 Mil. |
January 2020 | 119 Mil. |
February 2020 | 121 Mil. |
March 2020 | 134 Mil. |
April 2020 | 146 Mil. |
May 2020 | 155 Mil. |
June 2020 | 158 Mil. |
July 2020 | 164 Mil. |
August 2020 | 169 Mil. |
September 2020 | 175 Mil. |
October 2020 | 172 Mil. |
November 2020 | 170 Mil. |
December 2020 | 191 Mil. |
January 2021 | 199 Mil. |
February 2021 | 199 Mil. |
March 2021 | 192 Mil. |
April 2021 | 202 Mil. |
Roblox Demographic Statistics
Roblox Users Based On Geography
Sources: (Roblox & Statista)
16.) From January 2020 to September ’20, users from 180+ Nations used Roblox.
17.) The United States of America and Canada have the most active users, accounting for 28% of the platform’s total.
18.) The United States & Canada account for 12.4 million daily active users on the network.
19.) Between the third quarters of 2019 and the third quarter of 2020, Roblox witnessed 9.4 million DAUs join Roblox from the United States of America and Canada alone.
20.) With 15 million daily active users as of Q1 2022, Europe has the biggest share of Roblox DAUs.
21.) Roblox’s worldwide user base is 29 percent European.
22.) Asia accounts for 5.4 million daily active users.
24.) Over the last four quarters, the platform has attracted 5.4 million new DAUs in the Asian region alone.
25.) Outside of the North American, European, and Asian regions, there are more than 14.2 million DAUs Roblox users.
- Overview of North American Daily Active Users on Roblox (USA & Canada).
Quarters & Year | DAUs |
Quarter 4 2018 | 5 million |
Quarter 1 2019 | 5.7 million |
Quarter 1 2019 | 6 million |
Quarter 3 2019 | 6.7 million |
Quarter 4 2019 | 6.3 million |
Quarter 1 2020 | 7.8 million |
Quarter 1 2020 | 11.4 million |
Quarter 3 2020 | 11.5 million |
Quarter 4 2020 | 11.3 million |
Quarter 1 2021 | 12.6 million |
Quarter 1 2021 | 12.1 million |
Quarter 3 2021 | 12.2 million |
Quarter 4 2021 | 11.2 million |
Quarter 1 2022 | 12.4 million |
- Overview of European Daily Active Users on Roblox
Quarters & Year | DAUs |
Quarter 4 2018 | 3.7 million |
Quarter 1 2019 | 4.6 million |
Quarter 1 2019 | 4.8 million |
Quarter 3 2019 | 4.9 million |
Quarter 4 2019 | 5.5 million |
Quarter 1 2020 | 7 million |
Quarter 1 2020 | 9.9 million |
Quarter 3 2020 | 10.4 million |
Quarter 4 2020 | 10.9 million |
Quarter 1 2021 | 12.5 million |
Quarter 1 2021 | 11.8 million |
Quarter 3 2021 | 11.9 million |
Quarter 4 2021 | 13.4 million |
Quarter 1 2022 | 15 million |
- Overview of Asia-Pacific Daily Active Users on Roblox.
Quarters & Year | DAUs |
Quarter 4 2018 | 2.1 million |
Quarter 1 2019 | 2.3 million |
Quarter 1 2019 | 2.7 million |
Quarter 3 2019 | 2.8 million |
Quarter 4 2019 | 3.2 million |
Quarter 1 2020 | 3.7 million |
Quarter 1 2020 | 4.6 million |
Quarter 3 2020 | 5.4 million |
Quarter 4 2020 | 5.6 million |
Quarter 1 2021 | 6.5 million |
Quarter 1 2021 | 7.2 million |
Quarter 3 2021 | 9.4 million |
Quarter 4 2021 | 11.2 million |
Quarter 1 2022 | 12.6 million |
- Overview of Roblox Daily Active Users from Rest of the World
Quarters & Year | DAUs |
Quarter 4 2018 | 2.8 million |
Quarter 1 2019 | 3.3 million |
Quarter 1 2019 | 3.6 million |
Quarter 3 2019 | 4 million |
Quarter 4 2019 | 4.1 million |
Quarter 1 2020 | 5.2 million |
Quarter 1 2020 | 7.4 million |
Quarter 3 2020 | 9 million |
Quarter 4 2020 | 9.4 million |
Quarter 1 2021 | 10.6 million |
Quarter 1 2021 | 12.1 million |
Quarter 3 2021 | 13.8 million |
Quarter 4 2021 | 13.7 million |
Quarter 1 2022 | 14.2 million |
Roblox Users Based on Age
(Sources: Roblox, Statista & Forbes)
26.) Roblox is significantly popular among younger users, with the majority being over the age of nine.
67% of users are under the age of 16,
indicating the emergence of a younger gaming audience. Access to mobile devices, PCs, and consoles is driving this
The 17-24 age group, accounts for 16% of the total.
14 % of Roblox users are above the age of 25.
As of Quarter 4 of 2020, 55% of Roblox’s daily active users were under the age of 13.
Age group | % in DAUs |
Younger than 9 years | 25% |
9-12 years old | 29% |
13-16 years old | 13% |
17-24 years old | 16% |
Older than 25 years | 14% |
Roblox Users Based On Gender
27.) Roblox’s gender distribution is about evenly split at the moment, with 51% male and 44% female players, the remaining 5% choose to not reveal their genders.
Below is the overview of Roblox users by Gender.
Gender | % in DAUs |
Male | 51% |
Female | 44% |
Not Revealed | 5% |
Roblox Engagement Statistics
(Source: Statista)
28.) When Roblox originally debuted in 2006, it had an extremely low level of interaction.
Since 2016, the platform’s interaction duration has increased at an accelerating rate.
In the first quarter of 2022, 3.8 billion hours of Roblox user interaction were recorded.
In fact, in the first two quarters of 2021 alone, Roblox gained 1.3 billion hours of interaction.
Quarter & year | Engagement in hours |
Quarter 1 2018 | 2.1 billion |
Quarter 1 2018 | 2.17 billion |
Quarter 3 2018 | 2.63 billion |
Quarter 4 2018 | 2.53 billion |
Quarter 1 2019 | 2.97 billion |
Quarter 1 2019 | 3.25 billion |
Quarter 3 2019 | 3.73 billion |
Quarter 4 2019 | 3.7 billion |
Quarter 1 2020 | 4.87 billion |
Quarter 1 2020 | 8.58 billion |
Quarter 3 2020 | 8.71 billion |
Quarter 4 2020 | 8.43 billion |
Quarter 1 2021 | 9.67 billion |
Quarter 1 2021 | 9.73 billion |
Quarter 3 2021 | 11.1 billion |
Quarter 4 2021 | 10.8 billion |
Quarter 1 2022 | 3.8 billion |
Additional Statistics
(Source: Youtube & Twitch)
29.) Roblox has 3.51 million followers on YouTube and 6.1 on Twitch
30.) On Twitch, The average number of viewers in January 2022 is 3,381. The average number of viewers per channel is 6.7, and the average number of hours viewed is 2268900.
Roblox Average Daily Usage
31.) Roblox DAUs log in for an average of 156 minutes (2.6 hours)
Roblox Download Statistics
32.) In its first month on Xbox One, the game was downloaded more than 830,000 times. (Microsoft did not release download data after the first month)
33.) As of February 2022, Roblox is ranked third in the adventure category on the Apple App Store.
34.) Google Play users had downloaded the game the most on their smartphone as of February 2022, with 500,000,000+ million downloads.
35.) On Google Play, there have been 2,76,93,306 reviews, compared to 6,3 million on iOS.
Games and Events on Roblox
Games in Roblox are defined as “experiences.”
36.) There are over 50 million games on Roblox as of 2022.
37.) Adopt Me! is the most popular game. With more than 27.39 billion all-time visits as of 2022. The game released a new update, and the event drew 1.6 million players, breaking the previous record. It had received 23.78 billion visitors as of July 2021.
38.) It is followed by the Tower of Hell, which has had 16.69 billion all-time visitors.
39.) Brookhaven rounds out the top three with 16 billion all-time visits.
Overview of the most popular games on Roblox
Name of the game | Number of visits |
Adopt Me! | 27.39 billion |
Tower of Hell | 16.69 billion |
Brookhaven | 16 billion |
MeepCity | 13.06 billion |
Piggy | 10.07 billion |
Murder Mystery 2 | 7.54 billion |
Royale High | 7.37 billion |
Welcome to Bloxburg | 5.66 billion |
Jailbreak | 5.64 billion |
Blox Fruits | 4.09 billion |
Roblox Awards
(Source: Roblox)
40.) In 2021, Roblox’s own awards event called ‘The Bloxy’, attracted over 26 million visitors. During the event’s peak, 855,000 gamers were connected and viewing the event at the same time.
41.) The Bloxy Awards raised $100,000 for a non-profit.
42.) The event is also used to promote films by providing unique content.
43.) Roblox also hosts virtual concerts by actual performers.
Roblox Platform Related Statistics
(Source: Wikipedia, Roblox & Levvvel)
44.) The PC version of Roblox was published on September 1, 2006.
45.) it was available for download via iOS from 12th Dec. 2012.
46.) it was added to the Android market on 16th Jul. 2014.
47.) Roblox was released on Xbox One on 20th November 2015.
48.) Mobile devices account for 72% of Roblox activity. The PC also has a significant share, accounting for 25%. The remaining Roblox users (3%) use consoles to visit Roblox.
Platforms | % of DAUs |
Mobile | 72% |
Desktop | 25% |
Console | 3% |
Market Value of Roblox: How Much is Roblox Worth
(Sources: CompaniesMarketCap)
49.) Roblox’s market worth is $43.02 billion as of last year (2021). The company has risen to the 450th position in terms of market capitalization.
Roblox’s market capitalization peaked at $56.74 billion in June’s first week
Month in 2021 | Market Cap Highs |
March | $35.69 billion |
April | $41.64 billion |
May | $53.43 billion |
June | $56.74 billion |
July | $49.98 billion |
August | $41.12 billion |
September | $50.54 billion |
October | $43.02 billion |
Roblox Revenue Statistics
50.) The firm raised $520 million after the series H investment in January 2021.
51.) The employee strength of Roblox was just 100 in 2016. It went to more than 1,000 by 2021.
53.) A crew of 400 human moderators monitors the information that is submitted.
54.) They are aided by artificial intelligence.
55.) The project is backed by 14 investors, including the likes of Andreesen Horowitz and the famous Warner Music Group
Quarter & year | Revenue in $$ |
Quarter 1 2018 | 59.72 million |
Quarter 1 2018 | 72.58 million |
Quarter 3 2018 | 84.52 million |
Quarter 4 2018 | 95.95 million |
Quarter 1 2019 | 107.08 million |
Quarter 1 2019 | 115.78 million |
Quarter 3 2019 | 127.03 million |
Quarter 4 2019 | 138.34 million |
Quarter 1 2020 | 156.78 million |
Quarter 1 2020 | 189.7 million |
Quarter 3 2020 | 242.19 million |
Quarter 4 2020 | 310 million |
Quarter 1 2021 | 387 million |
Quarter 2 2021 | 454.1 million |
Quarter 3 2021 | 509 million |
Quarter 4 2021 | 569 million |
Quarter 1 2022 | 537 million |
Mobile Spendings on Roblox
(Source: Sensor Tower)
56.) Roblox mobile expenditure increased to $308 million in the third quarter of 2020. Roblox has seen a considerable increase in mobile expenditure in recent years.
To put things into perspective, The expenditure was $109 million in the initial months of 2019. And below is a quick overview of the same
Quarters & Years | Mobile spending in $$ |
Quarter 1 2018 | 77 million |
Quarter 1 2018 | 80 million |
Quarter 3 2018 | 87 million |
Quarter 4 2018 | 91 million |
Quarter 1 2019 | 109 million |
Quarter 1 2019 | 118 million |
Quarter 3 2019 | 143 million |
Quarter 4 2019 | 174 million |
Quarter 1 2020 | 190 million |
Quarter 1 2020 | 319 million |
Quarter 3 2020 | 308 million |
Robux Statistics
57.) Robux is an in-game digital currency. The quantity of this in-game cash-bought by Roblox users is referred to as “bookings”.
58.) Robux worth $1.31 billion was acquired by Roblox in the first six months of 2021.
Year | Bookings in $$ |
2018 | 499 million |
2019 | 694.26 million |
2020 | 1.24 billion |
2021* | 1.31 billion |
Roblox Developers Statistics
59.) There are currently 9.5 million developers on Roblox. In 2016, there were only about 634,000 of them
Developers’ Income Through Roblox
(Source: Roblox & Statista)
60.) In the second quarter of 2021, Roblox developers earned more than $129 million. That is 8x growth since the start of 2018.
61.) In 2020, Roblox developers earned more than $328 million.
62.) 99.47% of developers earn less than $1,000 annually.
63.) In 2021, 32 developers earned more than 1 Mil. dollars.
Below is a quick overview of Roblox Developers’ annual income
Quarter, year | Developer fees in $$ |
Quarter 1 2018 | 16.28 million |
Quarter 1 2018 | 16.49 million |
Quarter 3 2018 | 18 million |
Quarter 4 2018 | 21.1 million |
Quarter 1 2019 | 22.72 million |
Quarter 1 2019 | 23.29 million |
Quarter 3 2019 | 26.2 million |
Quarter 4 2019 | 39.76 million |
Quarter 1 2020 | 44.5 million |
Quarter 1 2020 | 85.05 million |
Quarter 3 2020 | 85.47 million |
Quarter 4 2020 | 113.72 million |
Quarter 1 2021 | 118.93 million |
Quarter 1 2021 | 129.71 million |
Conclusion: How Many People Play Roblox 2023
With a massive number of daily active users that are still growing and the possibility of the addition of Chinese players, Roblox’s future does not appear to be bleak. The Developing team is continuously striving to improve the structure of Roblox in order to make it more appealing and intriguing.
But a point to note is that It is particularly popular among youngsters under the age of 13, hence its user base is primarily unprofitable – many of its users will lack access to a consistent source of revenue and thus the company is still struggling to make huge profits.
COVID gave it a big push, but it wasn’t simply the epidemic that made things work.
The game is the first step toward a new era of communication. Zuckerberg only recently began discussing the metaverse with Meta, while Roblox has been around for a long time. With digital concerts happening in the virtual world, Roblox is here to stay and enter the metaverse with an edge.